Rollercoaster Tycoon Magic Quarters

  1. Rollercoaster Tycoon Magic Quarters Game
  2. Rollercoaster Tycoon Pc

This was a cool scenario since it encourages themed areas. This was my second time trying OpenRCT2 (note the spash boat station). I like how most of my custom coasters turned out (mountain mine train, water steel mini, garden wooden, desert corkscrew, center looping, water/mountain suspended looping). Always make the most use of tunnels underground, tight corners and height. O An on-ride-photo piece will always give you an extra 40% money, so put one on every ride that you can.

After being stuck and frustrated with several difficult parks and finally beating them, I decided to share some of my saved scenarios. If you are having hard time with a particular scenario and wish to just skip it to unlock the next one, then go ahead and use the presaved parks.
Download the park below (files are hosted on RCTgo), import the park into the game, load it and let it run for a few minutes. The the objectives should be completed and scenario won soon after.
WARNING! Only do this if you do NOT wish to complete the scenario yourself! I don't want to spoil your fun.
Magic Quarters

Download from RCTgo

Hello Tycoons!

Thank you all again for the amazing feedback, coverage and support we’ve received since PAX Prime. As always, it’s been great reading your comments on the forums with your suggestions for the game. What’s even more exciting is seeing your suggestions come to life in our internal builds! Today we’ll be presenting a very special “behind-the-scenes” video and talking about features.

Rollercoaster

BEHIND THE SCENES

We want to give you all a peek behind the curtain of RCTW, so we are very happy to present a “making of” video, highlighting our development process, the team and some of the new key features and innovations you will have at launch. You’ll get a view into the work and thoughts of the impassioned people that are bringing your ideas to life (including me!).

We are also happy to announce a very exciting collaboration on this project with Six Flags, the world’s largest regional theme park company! Six Flags is home to some of the most innovative rides and coasters in the world, and we wanted to make sure our team had access to that amazing technical expertise. With RCTW it’s all about the details, and who better to guide us and answer questions than the very people making real world rides themselves?

One last note – some of the game clips you’ll see are not yet fully optimized. Obviously for launch, gameplay will be optimized and framerates will be silky smooth, but we wanted to give you a glimpse today from our development build of the parks you’ll be able to create with RCTW. In other words, we wanted to show you more of RCTW NOW (with the framerate still to be optimized) rather than later. ENJOY!

FEATURES

Rollercoaster Tycoon Magic Quarters Game

As seen on our website, Facebook page and forums, we have announced a number of amazing new features for the game. Many of these were unveiled at PAX, including the powerful coaster builder, 4K UHD graphics, ride and coaster realism, and native Steam Workshop / UGC support.

Now, let’s address your questions regarding features – what will be available at launch, versus what will be added via free updates post-launch. So far, with the exception of some minor features, everything the community has asked for will be included in the game. However, in regards to the release of these features, we want to have a product that is fully polished at launch. This means that some of these features will be released as free updates post-launch – including darkrides, tunnels, and transport rides – once they are truly finished and optimized.

We intend for RCTW to set a new bar for themepark simulation, and to be a game that is played for a long, long time. We owe it to you all to present a robust, content-rich, and fully polished game at launch that can be updated and improved for years to come.

Rollercoaster Tycoon Pc

WHAT’S NEXT

One last note – we know what you all want to hear. Coming soon on our blog topic list is info on our street date, pre-order plans, and Beta! Until then, thanks again for being a part of the RCTW community!

Cheers,
“Mattlab”
Executive Producer of RCTW
Atari

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