X Roller Coaster Tycoon

Lord Gonchar

Wednesday, March 3, 2004 2:28 PM

RollerCoaster Tycoon® Classic™ is a new RCT experience, combining the best features from two of the most successful and beloved RCT games in the series’ history – RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. Create and run amazing parks complete with the most outrageous rides imaginable. Oct 30, 2017 Do NOT buy Roller Coaster Tycoon World! It is an abomination of a tycoon game and gives a very sour taste about what to expect in the RCT series. RCTW is a game by Atari that was designed to be a 'cash-grab' like crap mobile RCT4. This game is at least 10 times better, and is worth the 45 dollars.

You'll find a hundred different theories on this, all of them probably valid and useful in some way.

My approach:

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Bump all food/souvenir stalls up roughly 50 cents per item. For food this will usually land you in the profit range of $1.00 to $1.50 per item. This has always worked for me. It's just a general rule and there are exceptions - but for the most part, you'll find my stalls in that range.

Info kiosks - I just bump maps up a dime (two if I'm feeling greedy) 70 or 80 cents each. I set Umbrellas at $4 and when it rains bump them to $7.

Don't foregt to charge for restrooms. 20 cents is a prce everyone will easily pay. Go a little higher when you need cash.

I know in general, you can price higher - much higher. But this works for me.

On scenarios where entrance is free and guests pay per ride - the money should be coming from rides, not stalls. Coasters have a base price of $2 to ride. I add a dollar to that for every excitment point a ride has to start with.

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So if my latest coaster has an 8.75 excitement rating - I'm going to start by charging $10 a ride. Then advertise the ride. From there slowly bump the price up until people refuse to pay - then back off a hair. That's you're price. You'll have to lower it as rides age.

Flats are the other half of the equation in pay per ride scenarios. Charge out the ass for them. Better ones like the freefall and roto drop can easily command 7 or 8 dollars a ride.

X Roller Coaster Tycoon

Mid-level thrill rides (magic carpet, inverting ship, enterprise, etc) can get $4 a ride.

Work your way down the ride pricing them agressively - the lowest priced ride in any of my pay per ride scenarios is $1.50 and that's things like the carousel, ferris wheel and slide.

I'm guessing you're just not agressive enough on ride pricing.

On pay to enter scenarios (much more challenging to me) just charge the absolute highest amount that the poorest guests enter with.

Build enough to start attracting guests, then take a moment to click on them and see how much cash they have before entering the park. It's ALWAYS a $10 or so range. You'll soon see the minimum that the guests are carrying with them upon entering the park - charge that amount! This means everyone enters and you get the maximum amount of money from each guest.

Coaster

Your mileage may vary.

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