Rollercoaster Tycoon Increase Park Rating

A comprehensive guide to the excitement rating on rollercoasters in Rollercoaster Tycoon 2 Welcome to my comprehensive guide to the excitement rating on rollercoasters in rollercoaster tycoon 2. In this guide, I will treat every method of increasing excitement that I know of in great detail. On the 'Thunder Looper' (steel rollercoaster) you can increase the launch speed when guests are on the the ride by increasing the launch speed, the rollercoaster will fly off the rails and crash killing any passengers on the ride. Submitted by DayleJ. Increase Park Rating; Though it is questionable ethically, it makes business sense.


  • All Facilities

To stuff your park with all the enmities, push [Shift] + Z.
  • All Rides

To put all of the rides in your amusement park, push [Alt] + Z.
  • All scenarios, rides and infinite money

At the Main Menu, hold SHIFT,type ' rct2' and press ENTER.If done correcly, you will hear clapping. | Submitted by William
  • All Shops

To put all of the shops in your amusement park, push [Ctrl] + Z.
  • Another (and rather entertaining) way to kill guests

First, start constructing a 'Whoa Belly'. When you have the choice of how many levels you want your ride, select only one pyramid top piece. Now, go to the ride screen and click the options icon (the one with the gears moving together). On the option screen, there is an option on how much of a boost you want on your ride. Go up to 90 mph. Now, test your creation with guests on it, and watch the guests fly into the sky with the ride car, and laugh as the ride explodes when the people land.
Note: If you want to do this again, then demolish the old build building and create another using the same steps. | Submitted by IanMurphy
  • Artist Guest

Click on a guest in your park and click the name button and name your guest Simon Foster. He will walk around painting pictures.
  • Cameraman Guest

Click on a guest in your park and click the name tag and name your guest Chris Sawyer and he will take pictures in the park. | Submitted by C Stead
  • Cure Nausea

Dig a hole and put footpaths in it. Put benches on the footpaths. Pick up a sick guest and drop them in the hole. They will recover very quickly. Don't forget to put the guest back ON A FOOTPATH or they will get VERY angry! | Submitted by KyleMesker
  • Duck Quack

Start with a large body of water in your park ( don't build it yourself! ) When you see a duck, click on it to make it quack. | Submitted by KyleMesker
  • Easy cash and it is cheap

Build a lot of swinging ships and then charge about 2 dollars but don't fill your whole park with swinging ships thou just 4 or 5 will do you can risk it thou it takes a little time for the money but it is more of a hint that a cheat. | Submitted by Nate
  • Flying Boats

If you are building a theme park, and you get the boat hire ride, then build a little pond so u can build it, (but DO NOT make tracks, just let them go their own way.) Then when all the boats are out of the station, you can take all the water away and the boats will be flying! You can also do it with canoes, swans, and rowing boats! | Submitted by David
  • Free money

Go to finances by pressing 'F', then press ENTER + 'M' for $5000. This can only be done once a month for unlimited amount of cash. | Submitted by William
  • Free rides

Name a guest Coaster.
| Submitted by David
  • Fun coasters

1. - Create a steel corkscrew rollercoaster. Make it Reverse Incline Mode and build a steep up coming from the back of the station. Then, from the front, make a steep twist, going up. When the 1st car comes off, all the rest will scatter around the park! Even if one of the cars explodes on a guest, somehow, they will not die.
2. -On arid heights (Loopy Landscapes Pack) Create a Steel twister roller coaster. Make it normal continuous mode, and make one normal lift hill of track, then do launched lift hill up to the height of 61. Then do a steep drop, and it will make the speed about 100mph. Do this many times, and you can get the speed up to unimagineable levels. My best coaster is
Exitement Rating - 1.64 (low)
Inensity Ratng -36.15 (ultra-extreme)
Nausea Rating - 17.8 (ultra-extreme)
Top Speed - 197mph
Average Speed - 130mph
Maximum Vertical G's - 21.39gs
Minimum Vertical G's - -10.6gs
Maximum Lateral G's - 15.7gs | Submitted by DeadDuckJohn
  • Guest Names

Enter a guest name as 'Damon Hill' to make the go karts go faster.
type 'Michael Schumacher' to make go karts go even faster.
type 'Chris Sawyer' to have a guest walk around and take pictures of your park.
type 'Simon Foster' to have a guest walk around and paint pictures.
type 'Tony Day' to have a guest eat a lot of hamburgers.
type 'Melanie Warn' to make them very happy.
type 'Katie Brayshaw to have them walk around and wave to every one they meet.
type 'John Mace' to have him pay double for rides.
type 'John Wardly' to have him always think 'wow!' | Submitted by Larry/Jammer
  • Hire Einstein

To extend your research by leaps and bounds, find Guest #1 and rename him 'E=MC2'. Then find guest #2 and rename him 'E=MC3'. The two will meet and begin brainstorming. Shortly thereafter they will ask to be hired on as the park’s research developers. Say 'yes' and pour your resources into the think tank. The following year, research and development will have grown by leaps and bounds. You will have all of the latest rides and nearly a billion dollars to spend!
  • Hover Boats

Go and buid Boat Hire. Do not build any tracks. When people are on it raise the water so it turns into land. they will be floating on land. | Submitted by Fanny
  • How to kill guests

On the 'Thunder Looper' (steel rollercoaster) you can increase the launch speed when guests are on the the ride by increasing the launch speed, the rollercoaster will fly off the rails and crash killing any passengers on the ride. | Submitted by DayleJ
  • Increase Park Rating

Though it is questionable ethically, it makes business sense... Maintain high park ratings by drowning all unhappy guests! (Click on a mad guest and use the pincer icon to place him in the water.)
  • Limbo

I figured how to put people in 'Limbo Land'. Say a guest is wanting to find the park exit, but you don't want him to, click on the guest and pick him up with the tweezers and close his box without putting him down. | Submitted by WadePedersen
  • Make Guests drown slower

If a guest is tired, he will drown slower. | Submitted by Brandon
  • Make people lose balloons

There are two ways to make people lose their balloons:
1. Win the objective (this makes EVERYONE lose their balloons when they applaud you)
2. Drop a guest with a balloon in water.
| Submitted by HarryZ
  • Maximizing Productivity of Shops and Stalls

Location is the key to maximizing profits! Here are a few business tips:
Don’t squeeze stores together. They will compete for customers and their prices will fall. Put shops and stalls near the rear of the park, NOT at the entrance. Once tired and hungry guests have walked all the way to the back, they will be more than willing to pay higher prices for snacks.Free
  • More carts

Pause the game and click a roller coaster. Then click on the button that brings you to the page that says how many carts you want to have on the roller coster. make as many trains and carts as you can and unpause the game.and there you go you have all the carts and trains you can get so you can hold twice as much guests and get twice as much money. | Submitted by Ryan
  • Park Guests Names

code results
Chis Sawyer Takes pictures of rides
Simon Foster Paints pictures of rides
Melanie Warn Increace Guests happyness
Katie Brayshaw Waving guests
John Wardley Constantly thinks WOW!
John Mace Pays double prices on rides | Submitted by Williams
  • Pop ballons cheat

To pop a ballon,make sure you have a ballon stand,make sure you have a person with a ballon, and make sure no windows are opened up. When someone loses a ballon click it to make it pop ! | Submitted by Ray
  • QuickSand

Start any level and build a water tile and throw someone in it. It doesn't matter who. After he starts drowning remove the water. He will still keep drowning even if he is on land, as if he's in quick sand. | Submitted by megaabid2000
  • Receive A One Million Dollar Gift

To get lots of money for your park, close it down for one full year! Afterwards, a man dressed in a blue suit and holding a clipboard will give you a little “helpful money” ($1,000,000).
  • Remove Weeds without Mowing

To remove weeds without mowing the landscape, click on a construction button (like the leveling land button). Then click on a weed it will disappear!
  • Retain Ride Popularity

To retain a scary ride’s popularity, simply delete a segment of track and replace it with the same thing. The guests will be fooled into thinking that the amusement has been improved and will continue flocking to it!
  • Road Train

Buy a shuttle loop coaster and put it right near a path. Then delete the loop and the incline. After that you may want to put the speed up to 60 or higher. Then test the ride and watch it travel on the path. When the path ends, so does the guests lives. | Submitted by Trevor
  • Sickly Helpful

If you have created a roller coaster with a high nasuea rating, then your guests will most likely be clutching their mouths and puking. To solve this problem, install food&drink stalls nearby. Another way is to put benches close to the exit. Remember, listen to what guests say of your park, and therefor, you can improve it! | Submitted by IanMurphy
  • Stuck Rides Hint

When rides get stuck (In the message box it will say 'Car/boat something hasn't returned to station yet') which mostly happens on boat hires or Wooden Crazy Rodent Roller Coasters, just pause the game, click on the the stuck ride, and double click the red light. The ride's boats/cars are now gone. Re-open the ride and then un-pause the game. The Cars/boats are no longer stuck and your line is still there (Although there is a mob like crowd of people, as you will notice once you colse the ride). | Submitted by MattStein
  • Under-Drown

To do this cheat you must have a path under-ground. When a person walks on the path delete it, then the person will just fall until the reach ground level 1 then they just dissappear! | Submitted by MitchMan
  • Unlimited cash

Guest name a guest: BigBucks (for some reason it doesn't work on all games) | Submitted by DayleJ
  • Useless Gentle Rides?

If you have heard the familiar thought from your guests;'I want to go on something more thrilling than-'(whatever your ride is), then you must have some sort gentle ride no one wants to go on. But there is a way you can make your guests go on these rides. First, build a Whoa Belly or Gravitron-on the intense side. Then, Construct a Gentle ride like a slide, merry - go - round or ferris wheel next to it. Since your guests have come off intense puke machines, they will be more than happy to go on a more gentle ride. | Submitted by IanMurphy
  • Utopia at Mega Park

To unlock Mega Park, a scenario with a sprawling plot of land and no objectives, you must complete all other scenarios.
  • Wealth From Umbrella Sales

When it is raining, your customers will happily pay outrageous rates for umbrellas, provided they have enough money to afford the accessory. Place an information kiosk near the entrance to your park so that guests will purchase an umbrella as they enter when the rain is pouring. You can make a huge profit if you price appropriately, since umbrellas are a cheap investment on your end.
  • 'WOW' Thinking guest

During the game click on a guest, and then click on the 'Rename' button. Call your guest 'John Wardley' and he will think 'WOW' whenever he is near/on a rollercoaster. | Submitted by Ben Haytack
  • You're Never Alone

You know you can use the visual icon(the eye of a person at the top of the screen). Now, we can put it into good use. First, build a bathroom. Now, open it and click the visual icon. Highlight the option reading 'see-through rides' and if there are any people inside the bathroom, you will see them inside.
Note: I'm going to try and actually see the people up close in the bathroom, by selecting a guest who is heading toward a bathroom and watching them go in. Hmmmmm... | Submitted by IanMurphy
  • Get exclusive RollerCoaster Tycoon trainers and cheats at Cheat Happens

Get exclusive RollerCoaster Tycoon trainers and cheats at Cheat Happens.


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Walkthrough & Strategy Guide

Completing all 21 scenarios in Rollercoaster Tycoon requires serious amounts of practice. This strategy guide offers tips on how to build bowel-shaking rollercoasters, as well as more general hints on the day-to-day management of your would-be Alton Towers. Finally, there's a brief walkthrough of each scenario to put you firmly on the right track. Let's roll...

Building A Successful Rollercoaster

Building intense, exciting, non-nausea-inducing rollercoasters is the Holy Grail of theme park design. To achieve this golden aim you need to learn how to manage G-force.

Finding The G-Spot

While standing motionless, you are experiencing 1G. That means if you weigh 12 stone, you weigh... well, 12 stone. If you add speed and resistance to the equation, such as you dropping 100 feet at 70mph and shooting straight back up into an inverted loop, you are being subjected to a force greater than gravity. In fact you're probably pulling about four vertical Gs, which means you now weigh four times your usual weight. That's some force. And, as you'd expect, it hurts.

Generally speaking, in Rollercoaster Tycoon it's best not to exceed 4G too often -and especially negative Gs, which occur when cars come off a straight section of track and hit a bump at high speed, or plummet down a drop with too much initial velocity, which causes weightlessness. While it's extremely exciting for a brief moment, prolonged experience simply causes your guests to spew. If one of your coasters has a high negative G rating, sort it out immediately.

G-force also works laterally (side to side). (Are you sure about all this? - Science Ed.) If you design a ride that hits about 5G laterally, you're basically snapping necks. Overall, you want to keep your Gs to a level that's reasonably pleasant for people to experience. By all means give the punters a bit of a shock and a thrill, but excessive exposure to high Gs is the wrong way to do it.

Excitement

Exciting rides are not necessarily fast, nor do they have loads of twists, loops and turns. A high rating in the 'exciting' category usually comes from building a ride that goes over water, through tunnels, past themed scenery or close to another attraction. For example, a section that dives into a tunnel after a sharp drop, emerges into bright sunlight, performs a sharp 90-degree banked turn and darts back into the darkness rates highly on the excitement scale, but doesn't make the passengers vomit.

Also, build uphill sections of track so that cars have just enough momentum to get up and over. If passengers think they're not going to make it, and are going to plummet backwards down the track, they become even more excited. Indeed, later add-ons enable you to do just that, but to do it safely. But beware: going too fast backwards is likely to be messy.

To keep the interest factor high on slower sections of track (usually near the end), use banked helix turns. This type of curve maintains speed, and gives the rider the impression of speed.

Intensity

The trick is to study the graph when you first test a ride. Look at the places with high and sudden G-forces, then smooth them out. Inserting banked corners - or, God forbid, even brakes - can usually do this. Above all, make sure the car doesn't come into the station too fast. Coming out of the last turn at 50mph and then suddenly braking to Omph in less than a second is pretty intense; unfortunately it's also the equivalent force of a fatal car accident. Sure, the guests want some intensity in their lives, but giving it to them like that is a sure way to make them leave the park completely -possibly in a body bag.

Nausea

Beginners usually find that most of their rollercoasters have high nausea ratings simply through a lack of understanding of rollercoaster dynamics and physics. Follow the guidelines outlined in the Excitement and Intensity sections above to reduce the nausea rating.

The Price Is Right

Never charge more than Pound-2 for any food or drink item, and try not to go above Pound-1 for a map, and Pound-3 for an umbrella. When it comes to rides, 50p for a gentle ride, Pound-1 for a thrill ride and Pound-2 for rollercoasters, go-carts, and water rides is about right. Try not to charge for the toilets, or transportation rides like the monorail. That's just greedy.

The admission price should start at about Pound-10 and increase gradually from there. Let's say that each attraction (including stalls) is worth Pound-1.50 on the entrance fee. This means that a park with ten attractions should charge Pound-15 quid, Pound-30 for 20 attractions, and so on. Basically you'll know if the price is right anyway, because your punters will no doubt squeal about it if they're unhappy.

Watch the animations of your guests. If they wander up to an attraction and leap backward in surprise with their eyes popping out of their head, something is wrong. Check out the price of your ride and put it right. On the other hand, if people come off a ride and jump with joy, then you know a ride's popular, so maybe jack up the price a little to maximise revenue.

Workforce And Patrol Zones

Always give your workers relatively small patrol zones, otherwise the good-for-nothing slackers just wander about aimlessly, reducing park efficiency. When you employ a handyman, order him not to water the gardens or mow the grass -it's a waste of time. Instead assign him to areas near ride exits, food and drink stalls and litter bins, and get him to sweep the pavement and empty the bins.

Mechanics should be given zones that cover maybe five or six rides. Inspections of the rollercoasters should take place every 20 minutes, and everything else every 30 minutes.

Not all parks need security patrols, but if you do require their services, position them around vandalism hot-spots such as benches and litter bins.

The Scenic Route

Try not to destroy ready-made scenery and themes; guests are absolute suckers for something that looks pretty. Try to add fountains, statues, lamps and other gadgets, which all go towards making a more scenic environment that people are less likely to leave. Most useful of all are themed rollercoasters and other rides. Not only do they look cool, they also actually increase the excitement factor of the ride.

Right On Queue

When you site an attraction, remember to leave enough room for a queuing area. Rollercoasters, go-carts and water-based rides tend to be among the most popular, and so need the longest queuing areas (7-10+ blocks), then it's thrill rides (4-6 blocks), and finally the gentle rides (2-3 blocks).

Even though it's fairly common practice at most real-life theme parks, in Rollercoaster Tycoon you don't actually need to queue at any of the refreshment stalls, so don't bother building queuing areas by them.Another thing: if a ride takes about two minutes, people are going to be queuing for longer than a ride that takes only ten seconds. Think about this and plan appropriately.

Occasionally guests complain about long queues. If this happens you can do one of two things: either extend the station platform (rollercoasters etc), or raise the price of the ride to scare a few people away. On the flip side, if a ride has no queues at all, reduce the price to attract people to it. It's usually the gentler rides that guests start to lose interest in, and if this happens just swallow your pride and keep reducing the price. Don't worry about making a loss, there are

The Path To Success

Pathways obviously enable guests to get from one part of the park to another, but they also serve as viewing platforms. Position your paths so that they meander tantalisingly near rollercoasters and other interesting-looking rides. Put a few benches down as well so that people can gaze at the ride while they eat their pizza or whatever. Dig some tunnels. Do anything humanly possible to make the pathway an attraction in itself.

Marketing Talk

If all else fails you can always spend a bit of extra cash on marketing campaigns, although generally speaking they are most effective at the start and end of a scenario. One cunning tactic you can use if you're short of guests with about six weeks to go is to have a massive blanket advertising campaign and entice revellers that way.

Scenarios In Brief

Because the tactics for the completion of each scenario are essentially the same, here's a quick walkthrough outlining the main points.

Forest Frontiers

Set the park entrance fee at around Pound-15. Go for the 'woodchip' rollercoaster and spread a selection of gentle and thrill rides around it. Employ a mechanic and two handymen to keep things ticking over. Only research ride improvements.

Dynamite Dunes

Increase entrance fee to Pound-20. Build a selection of rides around the initial rollercoaster. Employ four handymen and two mechanics to keep the park in shape. Finally, reduce the ride prices towards the end of the second year, and start some marketing campaigns to attract punters.

Leafy Lake

Build a pre-made rollercoaster near the entrance, and another on the other side of the lake. Pad out the rest of the park with a varied selection of gentle and thrill rides. Security is needed, as well as some handymen and mechanics.

Diamond Heights

Hire three mechanics, two security guards and about five handymen. Build an information kiosk, food and drink stalls and some toilets near the entrance. Introduce some gentler rides and a few thrill ones. Start a marketing campaign for the new attractions, then sit back.

Evergreen Gardens

Research stalls early so you can get the information kiosk, otherwise your guests will become lost. There's loads of room available, so spread your rides around the park; position them between scenic areas so guests have exciting walks. Build a steam train or monorail to help guests get around the park. Flatten the land, and add minor rides along the existing pathways. When you can, build a wooden rollercoaster somewhere in the middle of the islands. Advertise it and the punters should start flooding in. Raise the admission fee to Pound-20. Create more land. Add new rides.

Katie's Dreamland

Set the admission price at Pound-20 for some quick cash. Get your guests eating food, and hire more mechanics. Raise the price of Runaway Plumber to Pound-3. Research thrill rides and place them in the area just outside the rollercoaster.

Pokey Park

Demolish the Twister in the corner and replace it with a wooden rollercoaster. Raise the admission price Pound-10. Gradually replace all the rides with more exciting ones, and aim for another rollercoaster to finish off.

White Water Park

Research nothing but thrill rides, and add them to the vast array of water-based outings. There's loads of room for expansion, so try to get in a coaster or two. Add two clusters of refreshment stalls - one near the entrance and one near the log flumes.

Millennium Mines

At first the only thing in this massive mine area is the train. Add another station towards the far side of the mines, then start adding a selection of rides around the two stations. Aim for about 30 attractions, and make use of the underground.

Karts & Coasters

One mechanic in this place? That's a joke. Hire another one, and assign them to two rides each for now. Clear away some trees and add some thrill rides -keep this park for the hard-core adrenalin addicts only.

Mel's World

There's nothing really too abnormal about this scenario apart from the vast number of people you have to entice in. Basically, work faster than usual and add a few gentler rides to appeal to families.

Mystic Mountain

Ultimately you want to set up a meaty mine car rollercoaster around the original scenery on the mountain. There's loads of room for park expansion, and this should enable you to create some hugely enjoyable rides.

Pacific Pyramids

Another one to build from scratch, but yet again there's acres of room for expansion. Wrap some tracks around the sphinx for added effect, and also expand upon the existing underground tunnel system.

Crumbly Woods

Not long after you begin, Double Trouble crashes, and soon other rides meet the same fate. Hire an army of mechanics to keep the old attractions going while you build new ones. Add themes wherever possible to attract the 1200 visitors you need.

Paradise Pier

Don't worry about the lack of land, you can build wherever you want. There's loads of space for everything, so go for some huge rollercoasters. Be careful with your money though - building on water is more expensive than building on land.

Lightning Peaks

There's scope for some giant drops and intense underground rides here. Concentrate your attractions around the top of the three peaks and include refreshment stalls and other vital amenities. The main problem here is rain, so build plenty of information kiosks where your visitors can buy umbrellas.

Rainbow Valley

The local authorities won't allow you to demolish trees or change the landscape, so tread carefully. Go underground or high above ground. Alternatively, build in the water - there's enough of it.

ThunderRock

A great place for a mixture of open-air and underground rides. Stick all the thrill and gentle rides around the base and on top of the rock. Build the rollercoasters inside, and clinging to the outside walls.

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