Rollercoaster Tycoon Layout Ideas

Rollercoaster

Rollercoaster Tycoon Layout Ideas

Put on that swim suit, get your goggles ready, and dive into another huge RCT Touch update: WATER PARKS!! The Water Park expansion features a brand-new full-sized park environment, along with 40 new splash-tastic attractions specifically built for Water Parks: 14 aquatic-themed rides, 6 restaurants, 3 shops, 9 decorations, 5 utility buildings, 1 entertainer and 2 water coasters. Access the Water Park from the home screen to design a whole new Water Park from scratch, and build your very own water coasters. Earn a whole new currency in your Water Park – Aqua Coins – to reinvest in your park and buy new Water Park card packs. Unlock the Water Park at level 25. Now get out there and build the wettest, wildest Water Park of your dreams!

Magazine Layout Ideas

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  • Make a BIG SPLASH and expand your Tycoon empire: Welcome to the WATER PARK!!!
  • The Water Park is a full size, permanent park, with 12 land expansions. Unlock it at level 25.
  • The Water Park comes with 40 new attractions: 14 rides, 6 restaurants, 3 shops, 9 decorations, 5 utility buildings, 1 entertainer and 2 water coasters.
  • Water Coasters can be fully customized with many unique special inserts, and can be saved as blueprints.
  • Buy and upgrade Water Park assets through a new currency: Aqua Coins! Collect Aqua Coins from your Water Park buildings and re-invest to grow your park.
  • Complete scenarios to boost the performance of the Water Park. Each scenario medal increases the generation of aqua coins for the Water Park.
  • The full value of the Water Park is added to your main park value.
  • New combo pack available in the in-game shop.
  • Misc bug fixes.

Scrapbooking Layout Ideas

By now, we know that the new coaster editor is in the designing phase. But that doesn't mean it's too late to throw ideas around for it.
One of my concerns for the new coaster editor is that it'll be too much like No Limits. This isn't necessarily a bad thing, because No Limits is a powerful program that can build darn near anything you can imagine a coaster to do. However, I feel that implementing such an advanced program into a game like RCT might be a little too much for some of the newer players to handle. Here are a few of my ideas to ensure that making a coaster can be easy for newcomers, powerful for advanced tycoons, and generally fun for everyone.
Auto zero-lateral banking by default - As a coaster travels around a turn, it experiences lateral g-forces. Modern coasters are designed with banked turns and curves to reduce lateral forces. My first idea is to make the coaster editor 'smart enough' to automatically bank your turns and curves to generate zero lateral forces by default. This means you'll get the perfect amount of banking every time. And you can always go back to manually edit the banking of any curve if you wish. Especially for RMCs and ElLocos.
G-force visual layer - An idea taken straight from No Limits 2. Click a toggle button, and you get a visual representation of the g-forces experienced throughout the ride.
Placeable real-time testing points - Remember in RCT3 how we could test a ride mid-construction with the 'ghost train'? And it would automatically reset when it reached the end of the layout? I'm proposing the same thing here, but with one addition: With the press of a button, you can place a 'start/end point' along your layout, and the 'ghost train' will start it's trajectory at that point, at the same speed it would've had if it had gone full-circuit. With this, you'll no longer have to wait for your train to get to the point of the layout that you're currently working on.
Force vector design nodes - A separate tool in the editor. Another idea taken from No Limits 2 but, for the love of God, a little easier to use. Probably more along the lines of Newton2. But like, very basic. Wanna make a perfect airtime hill? Set the G value to zero, and set how long this value is true. Bam, perfect airhill. Add a roll to it to make a perfect zero-g roll. Wanna go for ultimate realism? Set your G value to 4 g's to achieve the perfect pull-out for drops, no more guessing.
Auto-Heartline by default - Because why not? Every modern coaster built in the last two decades have been designed with this philosophy. By default, rolls and banking transitions are auto-heartlined for your convenience.
Stalling indicator - No more guessing if your trains will make the complete circuit or not. In the editor, if an element in your layout will be too tall for the train to make it without a lift, it turns red. Sim Theme Park had this.
Collision detection - Cannot place this piece because Rollercoaster 1 is in the way? Instead of a pop-up, a simple visual: it turns red.

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