Rollercoaster Tycoon Ride Too Intense

Nov 28, 2016 To be honest, the easiest way to get people to ride your coasters is to get the hang on building them right. Intensity and Excitement rate are determined by the secondary stats below. For the most part, the stats of a rollercoaster don't matter too much to get at least a decent amount of people to ride it.

RollerCoaster Tycoon Joyride

Soar through the sky with RollerCoaster Tycoon Joyride™, a fully immersive, roller coaster builder and rider exclusively for PlayStation® 4 and enhanced for PlayStation® VR.In the first virtual reality game in the RollerCoaster Tycoon® series, players are challenged to build and ride breathtaking roller coasters in thrilling environments with an easy-to-use coaster builder.In a twist on the coaster experience, riders can shoot, blast, and explode moving targets to reach the top of the leaderboards.Compete against friends and challenge them in multiplayer mode and share your incredible coaster creations with other players on PlayStation Network.With special bonus events, slo-motion time and more fun-filled features, RollerCoaster Tycoon Joyride delivers a pulse-pounding and exhilarating experience.

For those who prefer to play in standard mode, the game is also playable in non-VR mode on PlayStation® 4.

features

Rollercoaster tycoon ride too intense 1
  • Freeform Coaster Builder: For the first time, players can experience a roller coaster builder optimized for console allowing them to build any roller coaster they can imagine in minutes.
  • Single Player and Multiplayer: Play through the progression system and sandbox modes or challenge friends to build and ride in multiplayer mode.
  • Stunning Environments: Explore and ride through the wild and hot desert of the Canyon for a daytime thrill-ride or the captivating skyline and the streets of the City as you embark on your adventure at dusk.
  • Ride and Shoot: Shoot down the highest number of targets as you ride to reach the top of the leaderboards.
  • Realistic Physics: Experience a thrilling coaster adventure with realistic physics built into the game to make you feel adrenaline-pumping excitement.
  • Pre-Built Coasters: Jump straight into the immersive experience with pre-built coasters.
  • Social Features: Share your incredible roller coaster creations via PSN.

system requirements PS4

©2018 RCTO Productions, LLC. All rights reserved. RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. ©2018 Chris Sawyer. Produced, marketed and distributed under license by RCTO Productions, LLC, an affiliate of Atari Interactive, Inc. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. All other trademarks are the property of their respective owners. Developed by Nvizzio Creations Inc.

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General Information

  • Genre: Builder / Shooter
  • Developer: Nvizzio Creations
  • Release Date: Fall 2018
  • Players: 1-4
  • Language: English, French, Italian, German, Spanish, Dutch

Recent News

Build and Ride Breathtaking Roller Coasters in Virtual Reality in RollerCoaster Tycoon Joyride™ Available Now Exclusively on PlayStation®4

RollerCoaster Tycoon Joyride
Despite seeing guests vomit or laugh when they exit a ride on RCT3, the other tool to know if you've made a ride too intense or not was the graphs that moved while the ride operated, and showed you where the neg/pos G forces were/speed etc. To me, this wasn't that good, or accurate, or easy to work with. Don't get me started on the ride assessment window that scored the ride, either.
What do you all think about an option which would colour the tracks from green through amber and red, to show where problem areas might be - such as too intense etc? It would let you see your entire ride at a glance to know where the problems were, if any. Once you were happy, you could turn it off and your original track colour would show again.
There needs to be better tools to visualise problems and hopefully accurately, as RCT3 wasn't great at this.

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